Second question is, I saw somewhere that if there are too many units, the game hides certain amount. Or if there is another way to heal units faster other than spending diamonds? I saw that rogues take a long time to recruit/heal, hoping the Tavern's recruitment boost helps? If I repeat this for a long time, all my rogues are injured and don't have any 100% health rogues left. When they become half HP etc, I remove them from my active setup and put new healthy rogues in. I do a lot of auto battling in GBG with my rogues (I have about 250 at the moment). Since you get a value from the hover that doesn't have seem to have any randomness in it (he seems to have never found a case where a give ratio ever gave a reported damage range that was different from what he first found).Hi all, I searched online but couldn't get a satisfying answer for these, if anyone could help that'd be much appreciated!ĭoes Tavern's recruitment boost help with healing as well, not just recruiting new units? The random factor is which of the values in the range is chosen. For example 2/13 to 40/159 yields 0-1 damage, 40/33 to 50/31 yield 5-7 points, 60/37 to 48/29 give 6-7 points (which also means he never was able to test a ratio between 50/31 and 60/37) to determine which value that would give. If you look at the later sheet in the tool, there is a table of damage range verse ratios. My understanding is the tool was built by carefully recording this value for a very large number of battles where they knew the base attack and defense values, were able to adjust them for the stated terrain and unit to unit adjustment, and came up with a listing of each given ratios yielded a specific damage range. The random factor is which of these number will occur, but there is NO random factor in determining the damage range. When you hover your mouse over an enemy unit (if you are on the Browser version), one bit of information you get it the damage range the attack will do, something like 4-6 or 5-7 pointe of damage.
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